Xenogears

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Retail: $28.03

Average Retail: $30.99

Details

Platform: Playstation

Genre: Role-Playing

Release Date: 10/20/1998

Rating: T - Teen

Number of Players: 1

Coop Play: No

Developer: Squaresoft

Publisher: Squaresoft

Description

Xenogears initially takes place on Ignas, the largest continent of the Xenogears world, and the site of a centuries-long war between the nations of Aveh and Kislev.[7] A church-like organization known as the Ethos has excavated gears, ostensibly for the preservation of the world’s culture. Although Kislev originally had the upper hand in the war, a mysterious army known as Gebler appeared and began to provide assistance to Aveh. With Gebler’s help, the Aveh military not only recovered its losses, but began making its way into Kislev’s territory. As the story unfolds, the setting broadens to encompass the entire world and the two floating countries, Shevat and Solaris. Solaris, ruled by Emperor Cain and the Gazel Ministry, commands the Gebler army and the Ethos and secretly uses both to dominate the land-dwellers. Shevat has been the only country to evade the control of Solaris.

Much of Xenogears plot and backstory is detailed in the Japanese-only book Xenogears Perfect Works. This book, produced by the now defunct DigiCube, details the history of the Xenogears universe from the discovery of the Zohar to the start of the game.[8][9] According to the Perfect Works schematic (as well as the game’s end credits), Xenogears is the fifth episode in a series of six.

Xenogears follows protagonist Fei Fong Wong and several others as they journey to uncover the truth behind mysterious, cabalistic entities operating in their world. The principles and philosophies of Friedrich Nietzsche, Sigmund Freud, Carl Jung and Jacques Lacan influence the plot, character design, and world of Xenogears. Additionally, the symbols, theological concepts, and devotional practices of several world religions are represented in fictionalized forms in the game. Major psychological themes are the nature of identity and human memory, particularly as these relate to the phenomenon of dissociative identity disorder. The relationship between humanity and machines is central to the game’s plot, as indicated by the presence of giant robots dubbed “gears,” which each playable character can control.

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